Religion on Allerah

The Deities of Allarah

Euneyeth: God of Life & Light (NG)

Euneyeth is a greater god, the god of life and light. His domains include good, life, light, healing, hope, and sacrifice. “The Eminence” is traditionally portrayed as a tall middle aged man or woman garbed in yellow, orange, or white clothes, and being of calm, reverent, pensive tone. Its alignment is Neutral Good, and its followers can be of any good alignment. The churches of Euneyeth are generally of small to moderate size, sparsely decorated, and humble. Euneyeth’s church attracts a diverse group of followers, from healers, to nomads, to farmers, to tradesmen, an onward. The nature of its clergy is reflected by the style of churches. Followers of The Eminence revere life and light above all else, and they are the most favorable to seek aid and healing from (if ones slate is clean). Militant followers, however, seek to terminate the lives of those who would do the same to others. Life is a precious gift, they hold, and those who would for no good reason slay innocent people are undeserving of that cherished privilege.

Euneyeth’s followers can be found about the globe, but are most frequent upon the continent of Telean. Proselitization is of a moderate level, but worshippers tend to respect others so long as they do not seek to slay others. They often get irate at those who slaughter carelessly, even if their motives are pure. If there is a way to avoid bloodshed, many Eunethians recommend it. It is also not uncommon to see clergy and lay worshippers aiding the injured of both sides after a battle. After all “Life, above all else” is one of their favored chants. All clerics of this faith must be good.

Influence: Life, Light, Healing Titles: “The Eminence” “The Healing Hand” “Lord of all Light” Symbol: a globe of white flame Colors: white, yellow, orange Weapon: mace, club Domain: Good, Healing, Protection, Glory

Vosk: God of Death (N)

Vosk is the greater god of death, night, and darkness. Vosk is not an evil god, he is true neutral, as death knows no boundaries. “The Nightlord” is portrayed as a thin and ancient man in a pall gray cloak, who wears a silver cord around his neck. Those who have claimed to have heard his voice declare that he speaks in soft whispers, or sometimes soft monotonic rhymed whispers. Indeed, this is the tone in which his clergy chant. Followers of this dark god are often responsible for cemeteries or mausoleums, and are found throughout the world. Clerics of this god are truly enigmatic and mysterious, and tend to wander off into distant lands at times. “The candle is always burning”, they say “and soon, your light too shall go out.” Domain: death, night, darkness Titles: “The Nightlord” “The Dark One” “He of the Eternal Night” Symbol: a black coin Colors: black, gray, silver Weapon: scythe, sickle, or morningstar Domain: Death, Healing, Knowledge

Clerics of Vosk can be of any alignment.  Though they can be found somewhere in any land, their organized churches are few and far between.  Few seek assistance from these churches, for the dark attitudes of the religion seem to drive people off.  The truth is however, that many Vosk followers share the same aims as Euneyeth, to preserve life, and will resurrect or heal the wounded.  Still some seek to control death.  Clerics of this religion are burned at the stake from time to time for their use of undead, or for their “dark” magic.  That is not to say that Vosk is not held in regards by most people at one time or another.  When family or friends die, a prayer to Vosk for safe passage to his domain is often spoken, as it is said that when one dies, one receives a coin for passage on his ferry to the netherworld.

Pelian Avesh: God of Murder (CE)

Pelian Avesh is the greater god of slaughter, torture, strife, and evil. He is a malicious, sadistic, corrupt, chaotic deity who wishes to leave chaos and agony in his wake. It is said that Pelian Avesh is portrayed as a young male who wears silken scarlet clothes, & wears a red horned mask, behind which piercing red fiery eyes glow. The cruel of heart, the destructive, and the merciless all over the world worship him. The “Lord of Malice” prides himself in his ability to slay, maim, destroy, and leave torment in his wake.

There are extremely few chapels dedicated to Pelian Avesh, in fact, known temples can be counted on one hand. Followers of the Lord of Malice are accepted very few places worldwide, and often meet swift ends when they attempt to gather a following in certain areas. Never the less, this god of slaughter has no problem keeping a following. Assassins, rogues, bandits, murderers, and thugs are known to offer praise and sacrifice to the Horned God. Though few temples are maintained in his name, followers organize underground gatherings and sometimes sacrifices to try to earn his favor. (It is actually argued by theologians that part of the reason large organized religious infrastructure within the church doesn’t exist is because intrigue, assassinations, and treachery prevent them from advancing). Only evil people can be clerics to Pelian Avesh.

Domain: murder, slaughter, torture, pain, hatred, destruction Titles: “The Lord of Malice” “The Hated” “The Horned God” Symbol: bloody “chaos” sign intertwined with a scourge Colors: scarlet, black Weapon: scourge, 2-handed sword, or dirk Domain: Chaos, Evil, Trickery, Destruction

Stokratella: Goddess of Battle (CN)

Stokratella is the goddess of battle and chaos. She reigns supreme over every battlefield, and her voice is heard in every sword clash, war cry, and armor rattle. Warriors, barbarians, and many types of soldiers of all alignments make up the bulk of Melanases’ followers, but hardly a soul anywhere enters battle without a momentary plea to The Warbringer. Stokratella is most often portrayed as a very tall stout and scarred, yet enchanting young lady wearing an open faced helmet, red and blue tinged adamantite platemail, and carrying a massive double handed sword in each hand. The Warbringer is not evil, only aggressive, and revels only in war and victory. Stokratella is, however, purported to be sensible, preferring organized and glorious battles face to face with mighty foes rather than outright murder, sneak attacks, or cowardly tricks.

To a follower of Stokratella, battle is the epitome of glory, and fighting for a cause is the most valorous thing a person can do. Priests of The Warbringer are often found at battles, often even on opposing sides! They normally do not instigate fights, but rather show up proudly among the armies set to fight to deliver inspirational speeches, to chronicle the battle, and if they deem a cause worthy to join a side. There are only a modest number of cathedrals across the world dedicated to this goddess, but they are all particularly large and regimented as churches go. In fact, a holy place dedicated to this goddess is better described as “a church within a stronghold”, for indeed that is what they are, complete with clerics, soldier units, and officers. Clergy themselves take military rank, and are often assigned to armies. The religion tends to remain at a constant volume, even without much direct Proseltization.

Domain: war, battle, victory, weaponry Titles: “The Warbringer” “The Mistress of Battle” Symbol: red double handed sword superimposed on a blue shield Colors: red, blue Weapon: double-handed sword, longsword, spear, battle-axe, flail Domain: Chaos, War, Strength, Destruction

Melanases: Goddess of Weather (N)

Melanases is the goddess of weather, climate, thunder, rain, and the seasons. She is an unpredictable yet fair goddess who sees to the clockwork of the planet, and to the turning of the seasons. She is portrayed as a nude goddess with long flowing blue hair, or as a knight in platemail with the tri-lightening bolt on the crest and wielding a warhammer, or as a charioteer being drawn in a golden chariot by her eight dark gray bulls; “The Storms”. She is an impatient goddess to those who are not in her favor, though it is said that she can be even as soothing and gentle than Euneyeth to those who strike her fancy. She grants few favors, and heaps her mischief and bounties upon all people equally. She is present in a cool breeze, but also in a wicked blizzard. Sailors, travelers, druids, barbarians, and especially farmers are her largest groups of worshippers.

The clergy of The Stormbringer are very respectful of their goddess, and are generous in their labors for her. Her clerics know that she holds the key to the weather and the seasons, and that service to her often earns generous boons. Churches to this deity are moderate in number, and are particularly common anywhere erratic and extreme weather presents itself. The churches themselves are attended by priests and several attendees, and are often fashioned with fancy mosaics or relief works depicting all sorts of weather, lightening, thunder, rain, calm, wind, and clouds. People of all alignments worship her, and are fairly adamant about proselytizing in her name, as they are often eager to get in her good graces.

Domain: weather, climate, thunder, rain, seasons Titles: “The Stormbringer” “The Thunderlady” Symbol: a gold 3-pronged lightening bolt over a gray diamond Colors: gold, gray, (or a circular rainbow) Weapon: warhammer, flail Domain: Sun, Air, Earth, Fire, Water, Strength

Phirramus: God of Honor (LN)

Phirramus is the god of honor, order, duty, chivalry, justice, and law. Above all Phirramus and his devoted followers and churches support the law of the land, extol the virtues of honor and duty, and attempt to be a bastion of order and stability in a dynamic and uncertain world. Phirramus himself is portrayed as either a knight in white armor bearing his standard on the crest, or as an aged man with white hair, wearing the black robes of the judge, and carrying a platinum rod. All types of lawful and honorable people worship the god of honor, including judges, nobility, peasantry, scribes, scholars, merchants, tradesmen, paladins, rangers, warriors, and councilors. There are many attitudes and schools of thought among Phirramecean churches. The first major attitude is of those who believe in supporting the law of the land, and that through law and order human suffering and stubbornness can be controlled. The second attitude is of honor and duty, and that through duty and honesty one achieves great honor. All followers of “The Magistrate” agree that truth and honor are virtues above all others.

“Honor” to a follower of Phirramus means many things. It means honoring your lord, honoring your family, and doing honorable things. The church of Phirramus has a very structured hierarchy to it, reflecting its tenets. Services are routine, and components of services are routine. These ideas of honor and stability attract many followers, and as such the religion has many churches, being second only to Euneyeth in number. Members of this church vary in their zealotry, but most do a moderate amount of proselytizing. Clerics of this faith must be lawful. It is rumored, however, that a few neutral good clerics operate within the church because Phirramus was pleased with their honesty, chivalry, and respect for the church. Most judges and councilors in ordered kingdoms follow The Honored Lord.

Domain: honor, duty, law, order, chivalry, justice Titles: “The Magistrate” “The Honored Lord” “Phirramus the Chivalrous” Symbol: a white pyramid or triangle often inlaid with “truth” or “honor” Colors: black, white Weapon: longsword, lance Domain: Law, Protection, War, Strength, Inquisition

Lithellian Eliost: Goddess of the Wilds (N)

Lithellian Eliost is the goddess of wilderness and nature. She is mistress of the deserts, of the woods and jungles, of the swamps and marshes, of mountains and hills and plains. She is depicted as a savage woman, wearing hides or plants (if anything), having long brown unkempt hair, and wielding a crooked ironwood staff. She may appear to be wild, but she is in fact collected and intelligent. She is famous for having the reputation of frequently walking the land, in the wilderness it is said. Ultimately she is neutral, as nature is neutral, but she fights to preserve the wild realms, and is furious with those who destroy her domain with no good intent. She is worshipped primarily by druids, but also very much by rangers, barbarians, and the Sylvan Elves, and she has a collection of others among her followers including those who love the wilds, those who seek protection in the wilds, and those who live in the wilds.

She is also called “The Savage Goddess” and the “Lady of the Wilds”, and sometimes “The Mother of Nature”. Her places of worship are almost without exception outdoors in, or course, unworked nature. These places of worship consist of druid circles, groves, wilderness shrines, and caves. Her followers do maintain a few structured places of worship, but most of these are small stone or wooden worship halls in villages and towns bordering her domain. The infrastructure of the church is very small, but the spirit of the faithful is great. Most are readily willing to die to protect the aims of their Lady of the Wilds.

Domain: wilderness, nature Titles: “The Savage Goddess” “Lady of the Wilds” “The Mother of Nature” Symbol: Colors: brown, green Weapon: staff, bow, club Domain: Sun, Plant, Animal, Healing

Auradial: God of Gold (LE)

Auradial is the god of greed, money, luxuries, bargains, jealousy, and envy. Although Auradial is evil, not all of his followers are. His followers mostly include lords, merchants, tradesmen, jewelers, moneylenders, gamblers, and women of the night. Most people pray to the god of greed now and again, whenever a money matter is important or a good deal has been given to them. Auradial is described as a short, obese, yet regal man with short red hair, wearing the royal purple robe and gold crown of a king, and adorned with loads of shiny gold and magnificent, gaudy jewelry. He is also said to wear a trim beard, a long wiry mustache, and a smirk to go with it. Auradial himself has a love of all fine things.

There are a number of churches dedicated to the “Hand of Riches”, spread sporadically throughout the world, but most of them are in the larger cities and wealthier areas. He has few regular followers, but there are many that will toast to his name. Indeed, it is in his name most merchants swear when making a bargain, for they know that although Auradial is a greedy, cold, and jealous god, he is true to his word. His churches are lavish, and often host great feasts (if for no other reason than to lure people into the church). The church itself is very wealthy, and actually operates many businesses for income. It is for this reason that fancy cathedrals can be raised and run in honor of the god of greed. The churches are fancy, designed by superb craftsmen and decorated by great artists.

Domain: greed, money, luxuries, bargains, jealousy, envy Titles: “Hand of Riches” “The Envious” Symbol: golden jeweled scepter Colors: gold, purple Weapon: stave, morningstar Doman: Law, Evil, Travel, Knowledge

Uverick Descendant: Goddess of Curses (NE)

Uverick Descendant is the goddess of curses, undead, evil, disease, decay, and death. She is the bane of all that is good and holy. She is feared and loathed the world round, and known for her vile black spirit. “The Descendant” revels in causing disease, decay, and curses. Most curses laid are placed under the foul power of The Descendant. She is pictured as either a bent and twisted hag in black and dark olive green shrouds, or a young lady with dark green pupil-less eyes, with her long black hair dressing her. Evil clerics, necromancers, aberrations, and vile people worship her. “The Black Hearted” and “The Wretched Queen” are her favorite epithets, and indeed they suit her well.

All of Uverick Descendant’s clerics are evil. Most of her worshippers are Neutral Evil, and non-evil worshippers are almost non-existent. The following of Uverick Descendant is feared and loathed the world over. For some strange reason the church always seems to have plenty of followers, and even temples to her are not too uncommon. It is known that her temples are often watched over by the undead, and that curses are bestowed upon any that desecrate her grounds. Little else is known about this goddess.

Domain: evil, undead, curses, disease, decay, death Titles: “The Wretched Queen” “The Black Hearted” “Mistress of Evil” “Bane of all Good” Symbol: a rotting green pupil-less eye, sometimes bleeding, sometimes with a dagger embedded in it, the new moon Colors: black, dark green Weapon: morningstar, dagger Domain: Evil, Death, Knowledge

Iol: God of Fortune (CG)

Iol is the god of fortune, luck, adventure, travel, and frivolity. He is a jovial god; a god often toasted to in taverns and inns. Two widely different travelers can meet for a single night in a camp, and both toast fondly to the “Bestower of Fortune”. Iol is worshipped by all sorts of fun loving people, travelling people, good-humored people, and adventurous people, and most definitely bards and rogues. It is a well-known fact that Iol personally visits the world regularly, in many different forms. It is because of this that no one can place an exact description of him. He is a shapeshifter and polymorphs frequently. He has been seen as a juggler, a traveler in ragged clothes, a middle aged bar visitor, a jester, and more. Iol is generally respected and revered all over, and his clerics are welcome at every inn.

There are many churches dedicated to this deity. His clerics’ alignments range from chaotic neutral to lawful good, and he has many followers of all types of backgrounds. Before and after long travels most folk make a silent prayer or small sacrifice to the “Lord of Journeys”. Shrines to him can be found along major roads, at ports, and other important points of departure. There are quite a few churches that fly the standard of Iol. Adventurers know that these churches are some of the best places to go for aid and clerical assistance. The number of worshipers of Iol, however, is not too tremendous. This is partly due to the fact that most of his followers are somewhat lackadaisical and carefree and tend not to proselytize, and also due to the fact many of those who believe in his ideals are wanderers by nature and don’t often frequent churches, or care too much for religious structure.

Domain: fortune, luck, adventure, travel, frivolity Titles: “Bestower of Fortune” “Lord of Luck” “The Wandering God” Symbol: a silver coin, often inscribed with something Colors: brown, silver, yellow Weapon: dagger, staff, mace, sling Domain: Trickery, Chaos, Travel, Good, Celerity

Fariah: Goddess of the Woodlands (CG)

Fariah is the immaculately conceived daughter of the Goddess of the Wilds Lithellian Eliost, and the Goddess of Weather Melanases. Fariah is the lesser goddess of woodlands, fey, and also of fertility and womankind. The forests of Allerah are living breathing organisms as far as Fariah is concerned. The animals, trees, fey folk, and other facets of nature coexist as parts of a whole to a follower of Fariah. The lady of the woods seeks to preserve the woodlands, protect those innocent people within them, and guide her sylvan children. Dryads, pixies, treants, brownies, satyrs, forest giants, centaurs, and unicorns are all the adopted children of Fariah. Wood Elves worship Fariah as their creator mother, as indeed the lady of the woods created all elves (though the elves eventually went their separate ways when other gods became involved). Churches to this goddess are few and far between, and exist mostly in Wood Elf communities and as druid circles.

Domain: forests, fey, wood elves, fertility, womankind Titles: “Lady of the Woods” Symbol: A tree with vines wrapped around the trunk Colors: green, gold Weapon: staff, dagger, mace, sling Domain: Animal, Plant, Good, Beastmaster

Orbus: God of Feasts (N)

Orbus eats, all day long. She is the god of food, feasts, meals, breakfast, lunch, and dinner. It is sometimes claimed by scholars that Orbus is Iol’s daughter, which may well be true given that deities reputation for frequent womanizing.

Titles: Porko, the Fat One, Master of the Feast Symbol: A very large cornucopia, filled with fruit, bread, wine, and meat Colors: brown, yellow, and red Weapon: mace, cooking utensils Domain:

Drek Ung: god of Orcs

Drek Ung is the creator god of orcs (and therefore half orcs). Drek is an ancient force, some say (aside form Avinsummer and Herrin Gell) the most ancient divine force in the land (since orcs are known to be the oldest race on Allerah). It is said in the orc holy books of Drek Ung, that this colossal orc carved the first orcs from the roots of Lothar, the great tree of Orchome Orchome is a large chain of islands in the Beastlands, filled with mighty mountains, expansive plains, fruitful gardens, and enormous forests, all full of game to hunt. In the Great Forest sits the titanic tree “Lothar”, the roots of which are said to have been the source from whick Drek Ung carved the Orcs of Allerah. Drek Ung is tribal in nature, relying on his orc children to give him power, and provides the hunt and bestial power in return.

Titles: Lord of Orcs, the Orcking Symbol: A horned orc head superimposed on the moon Colors: Gray and Brown Weapon: Orc double axe, orc weapons Domain:

Avinsummer: goddess of the Northern Stars (N)

Avinsummer is the goddess of the stars and astrology. She is pictured in various ways, including a very young girl, a mature lady, a middle aged woman, and an old lady. She is said to wear dark silk upon which silvery specks glitter and twinkle like the night sky. She is said to hold dominion over the Northern thirty five constellations. She is a seer, and passes out the information they herald to whom she chooses. Diviners, seers, and astrologers make up most of this goddesses followers. Avinsummer values knowledge.

Herrin Gell: god of the Southern Stars (N)

Herrin Gell is the god of the southern stars; the southern thirty-five constellations. He is pictured as an aged man, one who has control over time itself. His clothes are similar to Avinsummers, but also include eerie images of spiral shaped stars and colored stars. Chronomancers, travelers, and monks or hermits often choose to follow Herrin Gell. Herrin Gell values time.

King Dungral: God of Dwarves (LG)

Dungral is the celebrated creator god of Dwarves. This being carved the first Dwarves from the stone of what would one day become the city of Ondolmis. Over half of all stone Dwarves and over one third of all Hill Dwarves worship King Dungral actively. After Dungral created the “first eleven” Dwarves long before the dawn of history, he watched them populate the area of the Dragonmaw Mountains he had carved out for them. Among the “first eleven” Dwarves was Angerstrom Stonesetter, a mighty warrior and first King of Ondolmis. After his glorious death protecting his homeland in the Great Dragonwar at the beginning of the Epoch of the Sun, he became the chief counselor of Dungral, and still serves King Dungral to this day. The Dwarven creator god is often patient and benevolent, seeing to the needs of his creations and his faithful. However, during times of great strife Dungral becomes quite irate and furious, sending all of his clerics and paladins out to defend his children. The Ikadial (Hill) Dwarves split off from the Ondolmic (Stone) Dwarves shortly after Ondolmis began to grow, in an event called the Ikadian Exodus. Fewer Ikadian Dwarves worship Dungral, but many still do, and Dungral still watches over the nomadic half of his children. Domain: Creation, Law, Community

Geldanistis: God of Dragons and Reptiles (NE)

Geldanistas is the creator god of Lizardfolk and Dragons. It is not known on what plane this giant reptilian beast resides. The god is often portrayed as colossal many-headed lernean hydra, with regular, cryo, and pyro heads. Of course, many dragons believe that Geldanistis is actually a dragon, and Lizardfolk often believe they were created in his image. (Geldanistis actually does have a Dragon form and a Lizardfolk form).

Deego Hopleap: God of Contraptions (LC)

Deego is the immaculately conceived half Halfling half Gnome god of gizmos, gadgets, and devices. No one sure how in the world this bizarre hybrid was created, let alone achieved godhood status, let alone attained the alignment “lawful chaotic”. Deego is prayed to as a source of inspiration by bizarre craftsmen, as well as many rogues. It is said that Deego continually roams the Allerah as his avatar, setting and springing traps all day long. Clerics of Deego must be Lawful or Chaotic. Domain: Creation, Law, Chaos

Kakruu: Elemental god of Fire (CN)

Kakruu is the elemental god of fire. It resides on the elemental plane of fire, and heads a small circle of powerful fire demons in Akratar, the mightiest kingdom there, where it is king. Kakruu is wild and unpredictable, and is prone to violent outbursts of mighty flames and great pillars of sparks. It is manifested as a giant walking humanoid shaped collection of multi-colored flames. Fire mages, flame clerics, and many creatures of fire worship Kakruu.

Athus: Elemental goddess of Water (LN)

Athus is the god of water, which resides in the same elemental plane in the aqueous Great Planar Sea. Athus manifests as an aqueous morph that has many tendrils and orbs about a giant liquid body. Its hue varies from blue to green. Athus is reported to be the most intelligent of all planar gods and demigods, and is reported to have a grand court of sages in the Great Planar Sea. It is said that the water of all the lands of Allerah ebb and flow and bring information to Athus. Water mages, water clerics, and many aquan creatures worship Athus.

Azabree: Elemental goddess of Wind (CN)

The goddess of Wind is Azabree, mistress of the Four Winds. Azabree is a destructive and often malevolent deity. From the City of Eternal Sky on the elemental plane of Air, Azabree sits in front of the Valesphere, a giant globe representing the planet of Allerah. A mere touch upon the Valesphere can change winds and alter air pressure and breeze flow. Sometimes Azabree graces travelers and merchants with fair winds, other times it casts horrific gales down upon the globe. It is rumored that Azabree and Melanases have some sort of secret pact where the two share control of the winds. Others claim that ancient texts say Melanases spawned from Azabree, or vice versa.

Garon: Elemental god of Earth (LN)

The god Garon is the lord of stone, the Stalwart One. It resides within the elemental plane of Earth, in the Great Stone Nexus. Garon represents itself as an enormous crystalline entity. The figure is amorphous, with many tendrils and limbs. Garon is said to be the most patient of all gods, taking centuries or millennia to make decisions or take action. Garon is credited with the actual forging of the many mountain ranges on Allerah, and is also given credit for (or blamed for) cavernous structures, including the expansive Underdark.

The Churches

Euneyeth: The church of Euneyeth has a loose hierarchy that sees to the needs of the church and churches. The highest religious title held is the Highfather, an ordained man of Euneyeth. This tradition, along with many of the other church traditions, came about in the early days of the church.

The Highfather tradition was established late in the Epoch of the Sun, when the final stage of the “Coming of the Lord of Light” was taking place. The legend of this time is recorded in the “Eunethian Holy Book”. The story goes as follows: a goodly warrior was chosen by the new god, the Lord of Light, to bring his message of hope and goodness to mankind. The warrior Poliabos was given a magnificent holy sword, and a powerful suit of armor, and was told he would encounter three trials on his quest. His quest was to defeat an evil man whose terror was raining down upon the town of Pleinoc. The evil lord was the governor of the region, Junaan. Junaan was renowned for his hefty taxes, unjust treatment of the citizenry and for slavery, treachery, and coldness. The white knight rode into Pleinoc one summer upon his horse, and proceeded to the temple run by Junaan. The servants would not grant him entry, so Poliabos began to camp outside the manor.

For several weeks Junaan refused to exit the temple, and had couriers do all of his bidding. Finally, he sent his elite guard outside to slay the patient knight. The guard never returned, and it was learned that they dropped their arms and fled the city, never to return. This was the first trial. Two more trials followed. The second was of famine, where Poliabos sat patiently in the gardens of Junaan’s temple and refused to eat. Many peasants offered food to Poliabos, but he refused. Finally, when the knight was in a weakened state, Junaan decided to destroy him once and for all, and set out to the gardens in his finest armor and weaponry. Junaan engaged Poliabos gleefully, only to learn that hunger had not dulled his strength and senses at all. He attacked Poliabos fiercely, while the knight carefully parried each blow and weakened Junaan. The battle was won without a fatality, for when the evil lord looked up from the ground into the face of Poliabos, it is said he was instantly transformed into an old man, and gained fifty years of wisdom from Euneyeth.

Poliabos and Junaan then consecrated the temple into a church for Euneyeth. No longer were the citizens living under a harsh ruler, but were now free to act as they pleased, so long as they valued life and light. This is where the title Highfather comes from.

The Highfather is chosen for life. He is always an aged man who stands as the leader of the church for any number of years until his death, when a new Highfather is chosen. He is selected by the Council of Three, the three highest Priests of the clergy called the High Priests. Beneath the High Priests are the regular priests, which range from simple small town friars who happen to run a church, to priests of the larger churches of the land. A few lucky priests will some day become High Priests, as these are chosen by a holy commune transcending space whenever a new one is to be selected.

There is a second smaller branch of the church besides the ordained priests. These are the Defenders. The Defenders are Paladins who seek to preserve life. They are under holy orders to avoid conflict if at all possible. If it is not, then they are to destroy whatever force it is that brings about death and destruction. The leader of this circle is called the “High Knight”, which also turns out to be the personal guard of the Highfather. The Highfather and the High Knight both reside in the sanctuary of the holiest place of Eunethian religion: The Temple of Pleinoc.

Vosk: The God of Death possibly established his presence deep in the dark annals of pre-history, long before the Epoch of the Sun. There is evidence of tribal worship of Vosk that predates the three early civilizations of Phalox. Some members of the religion believe that Vosk is the single creator responsible for the world of Allerah, or at the very least had a hand in it.

There is no real hierarchy to the Church of Vosk, and what places of worship there are managed individually. Several sub factions within the church have their own beliefs about God of Death, though worshippers with different outlooks don’t usually get into serious altercations, but rather respect each others differences.

The Nihilists: The nihilists believe that death is the ultimate fate, and that “nothing means anything” in the world of the living. This attitude is characterized by lack of interest in worldly things, such as valuables, fine foods, scenic views, and politics. The Nihilists stand for nothingness. They believe life is valueless.

The Philosophers: The followers of Vosk that call themselves the Philosophers believe that this life is just a link in the natural chain of existence, and that death is part of nature, and a natural door that all must pass through. This group of Vosk worshippers believes in balance, and tends to be the most neutral. They generally oppose magic and abilities that defy aging and death. They seek to make their stay on Allerah comfortable, but they do not dwell on this life, seeing it only as the path to the next trailhead. This is the largest faction of Vosk worshippers.

The Exultance: This faction of Vosk worshippers believes that although death is a natural part of life, death can also be conquered. This group is the smallest subset of Voskan faithful, and believes that death can be conquered. They seek to use the power of death to overcome death. Some of this group believes this because they think it will help human suffering. More sinister or self-centered Exultants seek immortality, or to prolong their own life.

Many who worship the God of Death fall into no faction of the faith. The only thing shared by most of the Voskian churches is the two holy days:

The Day of the Grave, Phirrost 22/23: The day of the grave takes place the day after the autumn equinox, as the land begins its descent into darkness. This day the dead are honored and remembered. Members of the church write a chant for the eve of this day, with a few lines to each deceased friend and loved one, and even honored vanquished foe. Members also wear black and a black cap during this day. Those who have died in battle are also remembered and revered, as well as those who have died by plague. Many who do not worship Vosk still celebrate the Day of the Grave.

The Eternal Night, Dodecan 21/22: An all night candlelight vigil service is held on the winter Solstice, the longest night of the year. This service is totally dedicated to the Nightlord, and participants honor Vosk and the dead.

Pelian Avesh: The church of the lord of the Lord of Malice is small, has no hierarchy, and is extremely evil and chaotic. Young daring acolytes are as likely to attempt assassinating a priest to take his place within the church, than as to serve the priest. This dog-eat-dog church cares little for rules, and less for life. The followers tend to gather in secret, when they do convene, and even then small circles of worshippers tend to quarrel and eventually break apart. No one is quite sure when Pelian Avesh took his place as a deity or when.

The only special day the faithful of Pelian Avesh have is the Eve of Blood, on Iolost 27. Eve of Blood, Iolost 27: The eve of blood is a day whose origins are unknown, even to the followers of Pelian Avesh. Many speculate that it is a day that some major foe to the religion was assassinated. Many animal sacrifices are made to Pelian Avesh, and even a human one if a person can be captured. On this night the murder rate rises, as threats as of yet not carried out by the followers are fulfilled. The followers become rowdy, cause trouble, and sometimes go on killing sprees if they can get away with it. Most realms have banned this holiday.

Stokratella: The church of the goddess of battle has a number of temples dotted throughout the world. Her followers are present on every continent. Stokratella is an ancient deity who first manifested on Allerah in the middle of the Epoch of the Sun. It is said that on any major battlefield her spirit watches. The priests who fight battle in her name do so proudly, wearing her insignia.

The churches of the goddess of battle have little organization, and tend to be forts, holds, or keeps led by at least a moderately powerful priest. One church (or fort) does not tell another what to do, nor do they expect to be told what to do. There are three religious days that the followers of Stokratella revere:

The Day of the Grave, Phirrost 21/22: Those who worship Stokratella share this holiday with the faith of Vosk. They too honor the dead, but the bent of their ceremonies is more towards honoring those who have fallen in battle. A common practice during this festival is to cut grooves into ones shield or the flat of ones sword for every comrade that has died in battle that year. The Stokratellans also treat the holiday as a feast and celebration of the valor of fallen, and tend to be less morbid about the day than the Vosk worshippers.

The Days of the Sword, Litheian 28-30: In honor of the goddess of battle, the Day of the Sword takes place. On the last 3 days of every Litheian, a great tournament takes place. Larger cities have huge tournaments, while smaller towns host their own small games. During this time a feast and celebration, jousting, swordplay, duels, and mock battles take place. The greatest honors that can be attained within the church are awards from the Days of the Sword in military and martial skills.

Melanases: The goddess of weather has found a firm foothold in every realm, in both civilized and uncivilized lands. Every culture recognizes the importance of weather, the seasons, and the cycles of the stars to life. The organization of the religion is decentralized, with emphasis on individual organization and congregations. Attitudes toward Melanases, worship style, and customs vary from region to region. Less civilized folk that worship the Stormbringer tend to view her as something to be feared, rather than revered. Agriculturists view her as something to be revered and respected for her control of the weather.

Most of the churches of Melanases with steady followings are beautiful to behold. Their colorful mosaics and illuminated stained glass windows are often examples of master artistry. They frequently help adventurers, as they know that cultivating relationships with adventurers is a profitable venture.

Ankakra (Day of Showers), Stokren 1: The first day of Stokren marks the beginning of the annual agricultural cycle in most places. Fields are planned and planted. Ankakra is an ancient holiday that predates the Epoch of the Sun. Followers of Melanases make sacrifices to the Stormbringer, in hopes of receiving good weather and rains during the spring season, and mild warmth during the summer. It is the holiest day of the religion. Many of the more important priests in the religion make a pilgrimage once or twice in their lives to be at “the Glass Bowl” in the Gnarl desert during this day.

Winters Heart, Malen 17: The depths of winter can be cold and cruel. The church of Melanases has set aside a day during the most frigid parts of the winter (in the Northern Hemisphere) to revere the goddess of weather. Services are always held on this day. Summers Eye, Peliost: Similar to Winters Heart, this day is a day of special services in the hottest part of the summer. Summers Eye takes place on the last day of the first week of Peliost.

Melanases Eve & Day, Dodecan 30, Malen 1: The end and beginning of a year are hailed as the most important days of the religion of Melanases. Since Melanases is the goddess of cycles, as well as weather, people who revere Melanases take special note of the first and last days of the year. They hold special worship services on these days.

Phirramus: The church of Phirramus was founded in the latter quarter of the Epoch of the Moon, in the city-state of Bursa. The colonists were out of control, hacking the land to pieces, attacking one another for trade goods and supplies, and generally being savage. It is said that in the deepest state of chaos in Bursa, Phirramus rode in from the sea manifested as the white knight, and tamed the city into order. It was here that Phirramus made his appearance on Allerah, and established his church. Some say the reason Bursa has thrived for long is due to its devotion to order, and the presence of the Pennant Magistratum, the castle that stands as the high church of Phirramus within the walls of that great city. The Magistrate is the highest official in the church, and resides at this location.

The church of Phirramus has the most structured hierarchy of any other religion, as well as the highest expectancy of its followers to adhere to the letter of the law. 1)One-tenth of all income must be donated to or used for the church. 2)The beginning and the end of the day are to be met with prayer. 3)Moonday is the holy day of Phirramus, and is started with prayer before sunup. 4)Attend Sunday Mass whenever possible. 5)All holy days should be observed. 6)Followers of Phirramus must never lie, unless truth and order are ultimately at stake. 7)It is ordained by the church that criminal acts be addressed or reported. 8)The church ordains it that the order of the High Clergy be followed.

The law of Phirramus is as follows:

The Holy Days of Phirramus are: High Mass of Phirramus, Phirrost: The most holy of holidays in the church is the High Mass. Followers gather on the second Highday in Phirrost for a large service. On this day, and all during the Highday Mass, followers wear black masking about the eyes and face to symbolize “looking through the shade” to see truth. From sundown on Highday to sunup on Sunday a period of fasting, meditation, and contemplation ensues. During this period speech and activity are at a minimum, followers isolate themselves, and all things not relating to Phirramus are not discussed. After the sunrise of Sunday, the second and final mass is held, which also contains songs of praise to Phirramus. After the Sunday mass, a huge feast follows, and everyone partakes. These three days are called, respectively, the Praise Day, the Silent Day, and the Feast Day.

Oathday, Vosken 21: On Oathday followers of Phirramus make good on oaths and promises, and repent for those oaths left unfulfilled. A special mass is held this day, which is followed by a feast and games of skill. New oaths and promises are often made this day, and most very devout followers propose to those they are courting on this day when the time for the proposition comes. This day is also used as a sort of deadline for oaths, such as “I promise to have the new irrigation ditches dug for you by Oathday”.

Day of Sewn Ashes, Dodecan 11: This day is a day of repentance, forgiveness, and gift giving. Personal injustices are remedied, family problems are smoothed over, insults are retracted, and peace offerings are given. It is customary to give a few small gifts or trinkets away, and to sacrifice some food, wine, and/or give a few extra coins in the name of Phirramus, as penance for small injustices that have gone noticed. Candles are lit for Phirramus, and a smearing of ash is worn about forehead all day.

Lithellian Eliost: The goddess of the wilds has a small but very solid core of followers. City dwellers tend not to worship Lithellian Eliost, and so her following remains fairly small. Her followers tend to be very sturdy and powerful compared to most people, however. Barbarians, Druids, and Rangers often serve Lithellian, as they are the people who dwell in the wilds of the world and have the most respect for it. Small shrines or groves are created for the mother of nature by her followers, and these places sometimes serve as centers of worship.

Druids in particular are attracted to Lithellian Eliost. A number of circles are dedicated entirely to her. One of the three great Druid circles is the Lithellian circle, the worldwide religious order of Druids that protect the wilds from all intruders.

Issa ka’ Rhen; the Rebirth, Stokren 21/22: The rebirth is the most important day in the church of Lithellian Eliost. It is the first day of the spring season, when the cold sting of winter is finally defeated and the barren earth can once again nurture life. A daylong celebration is held on this equinox every year in honor of the mother of nature, the goddess that preserves and encompasses wilderness. Some places of worship also use this day to bring more wilderness into being. Trees are planted, abandoned buildings are removed and cleaned up, and numerous small nature-nurturing activities are completed.

Darmaden, Euneyen: The second week of Euneyen marks a period of tranquility and inner peace for followers of Lithellian Eliost. This week is reserved for reflecting on the subtle virtues of nature. Eating is only permitted during the night hours, when the sun is not above the horizon. No meat is to be eaten during this week in honor of the sacrifices the dwellers of the wild have made. Clerics in the church of Lithellian Eliost often retire in to calm pensive states during Darmadon, and all who follow the mother of nature shy away from battle if possible for the duration of this hallowed week.

Day of Eliost, Aurien 24: This day marks the anniversary of the appearance of Aria d’Eliost, the legendary avatar of Lithellian Eliost. A famous legend holds that the lady of the wilds sent an avatar to the world on year early in the Epoch of the Sun. This avatar was said to have warned the inhabitants of Allerah that she would not tolerate the destruction of her wild lands, and that people should live within them, and not destroy them. It is also said that this avatar created a number of wild magical beats to send to the most distant wilderness on the planet, in order to deter men from travelling there. The legend also states than man agreed to keep from going to these farthest lands, a promise that has since been breached a number of times. On this day, a green armband is usually worn in remembrance of the broken oath, and services in honor of Aria and Lithellian are held.

Auradial: The church of Auradial is wealthy, has a good-sized membership, and has some of the most extravagant temples of any religion. City folk tend to worship Auradial more than anyone else, particularly in cities run by trade and business. The congregations are usually of moderate size, though the number of actual attendees does not accurately reflect the true number of followers (as Auradial worshippers aren’t to concerned with making it to services every week).

The temples of Auradial are well maintained, and follow an established hierarchy. Permission must be granted from the head church in Anthrem for any new temple to be constructed. In addition to the head church in Anthrem, four “high temples” have been built. These temples are extravagant, being built with choice stone such as marble, and have gold and silver décor adorning the whole of them. Fantastic art, decadent tapestries, and gaudy murals line the walls and floors of the high temples. Even smaller chapels are built with expensive materials, and have smaller tapestries, murals, and art objects. The four high temples are located in Bursa, Tangard, Alkedan, and E.

Day of Favors, Stokren 15: The 15th of Stokren marks the beginning of the seven month busy season for merchants, and so is set aside for prayers, praise, and worship of Auradial.

Day of Returning, Uverost 15: The 15th of Uverost traditionally marks the end of the mercantile season, so it has been set aside as a day of praise and worship for Auradial. On this day the truly devout give some of their year’s bounty to the church, and praise the god of gold for his bounty during the year. Usually a feast and party accompany this day. On the 16th merchants typically take to the road and go home to beat the weather. Founders Day, Iolost 2: Founders day marks the anniversary of the construction of the Gilded Temple in Anthrem, the center of the religion of Auradial. The high priest of Auradial gives his inspirational speech of the year and followers of this religion flock to the High Temples and the Gilded Temple for services.

Uverick Descendant: The goddess of curses has a modest, but steady core of followers. Her churches can be found in almost all of the large cities. These churches usually lie in the economically repressed areas of town, or a place in the city where an evil church would be bothered the least. A typical temple to Uverick Descendant is a large building, constructed of dark slate and obsidian. Dead vines wreathe their way around most churches, and a bell is evident atop almost every one. The followers of this religion are the truly evil of the world, and often include the oppressed, the less fortunate, and the bitter.

Each church is led by a priest, or a circle of three or more priests called a Koth. The rules for each congregation are different, and no strong organization is evident within the religion itself. Some places have banned churches and even shrines dedicated to Uverick Descendant. The most extreme of these places even banish or execute priests and Koth members if they are caught. Generally the churches that do exist are quiet, however, so they have gained some tolerance from more egalitarian kingdoms. Yet whenever a plague breaks out or famine sets upon the local crops, blame is almost always given to these churches. Whether they are responsible or not.

The Nighteye, Malen: The Nighteye is a vigil that takes place during the night of the first new moon in Malen. Incantations and prayers are spoken in the name of The Wretched Goddess. Some say that curses abound on this night, and it is a favorite time for creating undead minions.

Black Moon: Every new moon is a cause for celebration to the followers of Uverick Descendant, particularly new moons that are on the 13th of the month. Priests wear dark clothes on these evenings, and burn black and green candles, with the names of their enemies etched in the sides.

Iol: The god of fortune may well have fewer churches dedicated to his name than any of the other greater gods. He also my well have more shrines dedicated to him than any other of the greater gods. Iol is worshipped by some, but revered by many. The churches that do worship him tend to be small but comfortable, and the atmosphere inside tends to be warm and relaxed. Clergy in the church are generally lighthearted folk who love good jokes and a good time. They don’t take too much too seriously.

Most of the time worshippers go to church out of boredom, or the need for something positive to look to. Worshippers tend to come and go as they please, and have no set schedule for churchgoing, which is why churches never grow very big. Most people will make a toast to Iol, however, regardless of their religious orientation. Iol is also the patron of disguise, revelry, and pranks, and so is considered by most to be a “pretty good guy”. On occasion Iol is known to visit his own churches just to cause mischief.

Day of Fools, Euneyen 1: The day of fools is the first day of Euneyen. This is a day of pranks and revelry, where people pull practical jokes on one another.

Day of Good Fortune: The Day of Good Fortune is a day dedicated to Iol. Feasts, parties, revelry, and joke telling take place. Bards tell comical stories, merry country dances are performed, and toasts are made in the name of Iol.


Allerah Arlanthe